Random Equipment Tables

Chart 1: Armor (Roll d8)

Cleric, Ranger +1 to roll

Fighter +2

Paladin +3

Rogue, Bard, Druid only class-appropriate armor

Wizard, Sorcerer, Monk no roll

1 Padded Armor (plus 2 extra rolls on weapon or shield chart)

2-3 Leather Armor (plus 2 extra rolls on weapon or shield chart)

4 Hide (plus 1 extra roll on weapon or shield chart)

5 Studded Leather (plus 1 extra roll on weapon or shield chart)

6 Scale Mail (plus 1 extra roll on weapon or shield chart)

7 Chain Shirt

8 Chain Mail

9 Breastplate

10 Splint Mail

11 Half Plate

12 Full Plate

13 MW Armor of Choice

14+ Magical armor (GM picks)

Chart 2: Shield (Roll 1d6)

1-2 None

3 Buckler

4 Light Wood

5 Heavy Wood

6 Light Steel

7 Heavy Steel

8 Tower Shield

Chart 3A: Melee Weapon (Roll 1d6)

Clerics, Wizards, and Sorcerers hand weapon only

1-2 Hand weapon (dagger, hand axe, short sword, light mace, morningstar, quarterstaff, club)

3-4 Sword (long, broad, falchion, rapier, scimitar), battle axe, heavy mace

5 Spears, polearms, pike, lance,

6 Two-handed weapon (two-handed axe, two-handed sword, bastard sword)

7 Masterwork weapon of choice

8+ Magic weapon (GM picks)

Chart 3B: Missile Weapon (Roll 1d6)

Magic Users, Clerics, Rogues, Druids only-class appropriate weapons

1 Sling/Darts

2 Thrown (Hand axe, spear, javelin)

3 Light Crossbow

4 Short Bow

5 Heavy Crossbow

6 Long Bow

7 Masterwork Weapon of choice

8+ Magic weapon (GM picks)

(one free batch of ammo assumed)

Chart 4: Adventuring Gear (Roll 1d6)

All packs come with backpack, pouch, bedroll, water skin, tinderbox, and one week of iron rations

1-2 Pack A (10 oil flasks, lantern, shovel, two caltrops, whistle)

3-4 Pack B (10 torches, four oil flasks, 10 pieces of chalk/charcoal, blank scroll, mirror, crowbar)

5-6 Pack C (five torches, five oil flasks, 50 ft. rope, grappling hook, wooden pole)

7+ Any from above, Magical misc. item (GM picks)

Chart 5: Mount (Roll 1d6)

+3 if Paladin

-2 if Monk

1-2 None

3 Mule

4 Pony

5-6 Light riding horse

7 Heavy horse

8 Light warhorse

9 Heavy warhorse

10+ Any from above, special mount or vehicle (GM choice)

(saddles and other riding gear assumed)

Chart 6: Class-based equipment

Fighter, Ranger: extra weapon roll, 10 gp starting

Paladin: 30 gp starting

Cleric, Druid: holy symbol, 10 gp

Bard: musical instrument, 5 gp

Rogue: Thieves tools, 5 gp

Sorcerer: 10 gp

Wizard: spell book, 5 gp

Barbarian, Monk: 2 gp

Alchemist: Alchemist’s Kit

Chart 7: Starting cash (Roll d6)

Monk, Barbarian -1

1 10 gold pieces

2-3 20 gp

4 40 gp

5 60 gp

6 80 gp

7 150 gp

8 250 gp

9 500 gp

10 1,000 gp

11 1,500 gp

Taken from:
http://hillcantons.blogspot.com/2009/04/quickie-starting-equipment-generator.html

Random Equipment Tables

Chronicles of Ashmont samthe3rd samthe3rd